Humanity 5

Humanity 5

At this point, you’ve been around the block. Most neonates and some ancillae fall into this range. You’ve internalized pain and anguish, and you begin to accept it as part of existence. You don’t particularly care about mortals one way or the other, except for pets and Touchstones and the like. After all, you’re never going to be mortal again, so why bother? You’re selfish, you lie like its second nature, and you may manifest some minor physical eeriness or malformation, such as an unnatural hue to the eyes.

  • You must make a Rouse Check to use Blush of Life.
  • You suffer a one-die penalty on rolls to interact with humans. This penalty applies to most Social dice pools (including tests for interacting with Touchstones), especially Insight and Persuade, but not to terrifying Intimidation, inhuman Subterfuge (Seduction), or to any test to hunt or kill a human. This penalty also applies to creating art or other humanities; for example, Kindred prose markedly worsens and becomes more florid as they degenerate.
  • Even with Blush of Life, you cannot have sexual intercourse per se, but you can fake it by winning a Dexterity + Charisma test if you wish, made at a two-die penalty to your pool (Difficulty equals your partner’s Composure or Wits).
  • Even when using Blush of Life, you need make a Composure + Stamina test (Difficulty 3) to be able to keep food and drink down for an hour.
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